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No idea is a trash idea..

Originally Posted by K0HTA
Just remember that the staff work to improve the game for free everyday and sacrifice a lot more time than it takes up to simply think up a rough idea and they get no material reward at all for it either.

Just because the're staff and part of what they do sometimes provides the community with plausible, or perhaps poorly-thought-out ideas, doesn't take away from the fact they are part of a community. Their thoughts count as much as everyone else's, it's just required in some staffing instances that they contribute more so than others. Don't let that take away from the idea of community influence.

It's not about who's meant to do "this job or that", and "only this and that", but rather creating an opportunity to see what ideas people can come up with. Whether they are well thought out or not, it's always a good thing to get the creative juices flowing. Provides incentive to those who would otherwise have kept quiet, and gives a longer lasting sustenance to the more outspoken community members.

Originally Posted by Scorpio
There is no guarantee you will get at least one thing that is decent and can be implemented on the spot. In events like this you can't promise there to be a definite winner in case if there is nothing to work with you won't force yourself to implement not needed things.

Community involvement should always be a positive thing. It shouldn't matter whether the ideas are able to be implemented quickly, or simply not at all, rather that the ideas come from 'otherwise unheard' of voices. Not everything needs to be for instant gratification, but rather a mass of ideas that can be brainstormed on and maybe something plausible comes of it afterwards.

Collaboration with staff as an 'after the event' discussion shouldn't be ruled out either, as many words often provide a much clearer voice.