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Got major update to my dagger mod: rondel_dagger_duel.tbm. Changed toris, daggers, gravity, turn frames, lowered fracture threshhold, and added timed dq.

Wrestling is a lot more viable here than in the previous version. Center of gravity is higher (where it should be), the off-hand is angled a lot more and arms are thinner (head's smaller too). All the better to do arm locks and throws and such. Dagger blades are a bit more slippery here, making them more viable to slip if your hit is not on point. The last 4 turns have higher turn frames (20,20,30,30) giving you time to execute a throw if you're stuck in a clinch near the end.
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Sumore update: sumore_e.tbm. This one has my new toris, almost exact ones seen qoob.tbm or the above dagger mod. Since arms are thinner it's a little easier to get a hold of opponent's limbs or head. I also changed a bunch of joint ranges and velocities in attempt to make it more realistic. Charging is extremely simple now: just hold all and contract hips on first turn, and then extend hips on second turn. That's it. No need to mess with abs or ankles or anything.
Attached Files
sumore_e.tbm (15.4 KB, 6 views)
rondel_dagger_duel.tbm (21.6 KB, 6 views)
Last edited by Odlov; Feb 25, 2016 at 08:40 AM. Reason: <24 hour edit/bump