Much like the above kicking mod, this mod features a lot of body modding. However, most of the body modding is catered to a specific style of gameplay, particlarly developed in lenshu, and typically inhibits the wrist launch/passive style.
Gamerules:
- First three turns have turnframes of 10, rest of the match has turnframes of 25
* First three turnframes reduce the effectiveness of "rush kicks" and generally makes the game less opener dependent, while still allowing players quick and early confrontations
* Tf of 25 allow for acute and precise actions such as blocking and striking
- Dq timeout of 25
- ~345 dismemberment threshold
- 305 fracture threshold
- Dojosize of 500
- -24.00 gravity
Shape Modding/Visible Modding:
- Groin is slightly larger to make aiming/targeting a little more similar to aiming/targeting the head
- Triceps are slightly thicker to allow for more reliable blocking
- Hands are slightly smaller
- Feet are slightly wider
- Stomach block is a bit taller, because it looked funny with the groin block so tall
Density Modding:
- Densities have seen a complete overhaul
- Weight has been primarily centered in the torso
- arms/legs' weight has been pushed to the a.) to the hands/feet b.) to the torso. Heavier hands and feet allow for much more building up of momentum with your limbs, which generally allows you to spin more and strike harder
Joint Speeds/Velocities and Strengths:
- Joint speeds/velocities and strengths were initially altered to compensate for the different densities, some subtle manual changes were made
- Arms/legs mostly function the same, and are equally viable choices for striking
Points:
- Points have been entirely overhauled

- Arms/legs are treated the same in points, making them equally viable options for striking
* Point gradients on the arms and legs account for the "high-traffic" nature of the areas, and acknowledge that the areas most involved in striking your opponent should not be the areas handing out the most points. Points must now generally be acquired by carefully striking and aiming at your opponents head/groin & glutes and torso.
- Groin & Glutes/ Head give roughly the same amount of points when struck, making them equally dangerous to leave exposed
Dismemberment Thresholds:
- Dismemeberment thresholds have been redesigned with the "high-traffic" status of the limbs in mind, and the stress they undergo during a match
- Thresholds are as follows:
* Wrist/Ankle - 500
* Knee/Elbow - 420
* Hip/Shoulder - 370 (knee/elbow and hip/shoulder will be swapped in a later version)
* Neck - 355
* Everything else - 345
Misc.
- Knees do not dq
Lattice:
This mod has been merged with acroshu, so it now includes acroshu's lattice.
The lattice is intended to reintroduce a rather neglected aspect of gameplay - height. In traditional striking mods, the best way to have control over your momentum and, as a result, generally play better is to stay as close as possible to the ground. Height becomes less of a tool to be used, and more of an enemy to be fought against tooth and nail. I intended to change that.
The inclusion of a lattice/ceiling hanging overtop the dojo allows you to take the sky in chasing or striking your opponent, generally leading to more interesting gameplay and many more opportunities for advanced players.