it can be easy implemented if you turn the number of reaction frames equal to the number of total frames the game has, and set the timer for each frame reaction to a very low value.
example, we have a standard game, 500 total frames, 10 reaction frames, each has 10 seconds
we can chaneg it this way:
500 total frames, 500 reaction frames, each has 0.2 seconds. (0.2 = number_of_standrad_reaction_frames * time_per_standrard_reaction_frame / total_number_of_frames = 10*10 /500)
and no ghost replay in this case
fully supported
Last edited by Chirox; Apr 28, 2016 at 12:33 AM.