Except C'thun Druid has essentially become the new Secret Paladin of the perfect curve deck. Turn 2: 2/3, +2/+2 to C'thun Turn 3: 2/1, 2 damage, +2/+2 to C'thun Turn 4: Klaxi Weaver, 4/10 body Turn 5: Face Cat, 4/4 charge, OR Taunt Bear, 4/6 taunt Turn 6: Dark Arakkoa, +3/+3 to C'thun, 5/7 taunt Turn 7: Twin Emperor, 2 4/6 taunts. Turn 8: Why the fuck haven't you conceded yet? C'thun Priest can stall the living shit out of any game, combined with all of the high defensive stats playing right into their hands for easy board trades and maintaining tempo. C'thun Warrior is just obnoxious because of aforementioned stalling out the kazoo, except with an even better backup plan of fatigue to victory. I have no problem with slower decks or slower metas, I think N'Zoth Paladin is a perfectly acceptable slow deck that's also competitively viable. The problem is that C'thun decks play like midrange or tempo, but have a control/combo end game. It essentially took the weakness of midrange and tempo, control matchups that survive their pressure and just exhaust their resources, and threw it out the window. And since midrange and tempo have better tools for dealing with early aggression compared to control decks, essentially C'thun decks have the safest overall matchups.