Originally Posted by
K0HTA
This head is just way to all over the place. The style you're drawing with changes from each piece you do. The bits for the eyes are really detailed, but the the grey circles to the right have no details at all. The piece to the left has horrible pixelated edges on it.
by now just the center of the face is 50% done
Just kind of sloppy work so far, and with what you have done I just can't really get a feeling of unity from it, just feels like a bunch of stuff that wasn't meant to be together.
The grey circles are not worked at all
and that other stuff i think i'm gonna scrap cause it looks bad. That gear went to shit with resize
As in unity i don;t even know what i'll add next, but we'll see
Originally Posted by
cats
does look like u c/p'd lmao some of the elements on this head are on a whole other level from the other ones
remove the abhorrent black outlines
No c\p
I will remove some of the lines
Originally Posted by
Hypez
It's almost as if somebody clobbered your pal so hard that his jaw broke and all of his teeth turned towards the direction in which the force was applied. I'm not really feeling those proportions broskrrt.
i'll try to fix
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Added some gears and chain
Also do the teeth look better on left side w/o outlines?

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I also missed the ears part
Any idea on how to avoid needing ears in current mapping?
Maybe add some sort of something under the chain and over the skin. or just add more gears in that part?
Last edited by Insanity; May 9, 2016 at 06:46 AM.
Reason: <24 hour edit/bump