Originally Posted by
FleshMon
Ok so i have changed it up a bit and made it at an angle so that it hits the beam and shoots, im testing a few things out so the mod is a bit ew xD
but anyway here are some screenshots and ill post the mod.
tell me what you think?
Well, the bounce either is not enough to make the coaster climb up (If tori holds all), either it bounces me way too high and shit.
Careful with bounce and joints (or bounce in general), they're very glitchy together.. But if you really want to make your "ramp up" (Which i'd understand), I suggest you make use of those three non statics you have left to secure the cart to the rails.
Keep the 'feet' of the coaster slightly angled by putting 1 in the Z axis of your joint, or they'll pop right back to being perpendicular with the object they're attached to ! (but that's really not enough to keep it on track, so i'd suggest adding a bar to link the two front feet (at least), and then angle the back ones. You dont really have the joints for this, though, so you might need to change a couple things about your cart.)
You've made it significantly harder on yourself by adding this little ramp up, but it could be kinda cool if that meant an infinite ride !
You could try to make a wheel below the rail (Much like how a real coaster climbs up) that'd spin enough to push it up the rail. Then again, not sure how this will perform.
Heck, what happened to the wheels that were in the original mod? Were they not working properly ? It could've been useful to have those and just pump some velocity in em
Also, I think you should play with the densities of each part of your coaster until you have something that's not either too heavy, or that will be impacted too much by movements on board. You could also add some thrust downwards (-z) to help the cart stick to the rails. You'll also either have to make your curves much more smooth, or diving the card in two parts with a free joint in the middle, or it'll get stuck very easily.
And, on a mod that's supposed to be as symmetrical as this one, you should really try to have the center of your coaster on x=0. Some of your pieces are on x=-0.02, some are -0.03, and some are -0.01. That's not ideal, it'll be messy for you to get the right positions for the rest of the pieces (Your joints are kinda all over the place), and you wont be able to be precise. The more clipping you have, the laggier it'll get, and the more glitchy it may be. Be aware of that !
Finally, I'd highly suggest downloading notepad++ and doing the editing there. Once you get used to it, you can be much more precise in the placement of your objects as it allows you to use up to three decimals (from two in the modmaker).
Will need a lot of work, but I'm sure it'll be pretty cool. Can't wait to see your progress man.
Last edited by DashSora; Jun 15, 2016 at 05:51 AM.