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Hmmm, it's down to if the ODE physics engine allows for stuff like that. As it stands damage is down to typical physics velocity & mass based stuff because that's how ODE works.

Probably best if you go dig though their docs and see if there's a way of doing it.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you