Originally Posted by
Odlov
Definitely, especially the non-static objects. Cap of 16 is very restrictive, though I don't know enough to say whether it's still necessary or not.
Hmmm, hard to say if it was a compatibility thing or a server thing (servers do all the physics stuff for MP which includes objects)
On paper I see no real reason to keep it at 16, though I get the feeling something may explode if it's increased too much.