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Originally Posted by xlr84life View Post
I see someone has watched the first hobbit movie :P

I frikken love the idea and it's actually something I've thought of doing but never got to it because my old age lacks creativity, but you've managed to execute it super well. Great job!

However!
To me the path feels kind of random, not saying that you spammed objects aimlessly, but I can't see what you are trying to do, what the goal is. I had to fly through the mod and at each obstacle I was like "hmm is this an obstacle or just for show?".
So all I have to suggest is that try give your parkour mods a clear goal.

One more thing, are those things torches? Or are they some kind of trigger? I can't tell

Originally Posted by Mack View Post
Pretty much what xlr said. I love the detail and lighting and I am certainly gonna try to make a replay, but I can't really see the path I'm supposed to take. I can see this mod being fantastic for cinematic videos though. Fantastic job.

At first my aim was to create a freeroam type mod, hence the rather large amount of "unused" objects. Personally I dislike parkour mods with one specific path, to me every replay on a mod like that looks the same and it gets boring quickly. Path specific mods are also much more tiresome to make imo, I like the challenge of having to utilize objects for more than one thing, for example a bar can be used both for swinging and for climbing to a higher location. I try to stick to this concept the best my low attentionspan is capable of, it is much more rewarding to me.

So yes that's what I tried to do here, but I soon realized I didn't have enough objects to create a freeroam mod with this amount of detail so at first I wanted to split the mod into three seperate for a total of 384 objects. Around 80-ish objects I hit a wall and gave up the idea because I didn't like how the mod was turning out.

I originally had more paths set up that I had to remove because of the lack of objects and this is why the mod looks botched. Transforming a freeroam mod into a path-specific one isn't really optimal, would not recommend :v

You shouldn't need to follow a path either, I dislike the idea but I don't actually play my mods other than for testing purposes so it's there as an option. I love to see when people do some off the path whacky shit and I encourage modmakers to give players the option to do that. This might be why it's hard to make out the path, also the mod is pretty strange so I guess that factors in a lot.

aye those things are torches





Thanks for the feedback and praise mates!
And Swepples that's the most motivational thing I've heard all month