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Big messer update: messer_6.tbm

New little mechanic at play: swords now pivot around the handle on y axis; they move back under pressure yet bounce back to their original place once the pressure is gone, like a spring. This helps simulate the more mobile human wrists and more realistic sword fighting. I also made swords much 'sharper' and reduced distance by a tiny bit.

You can see this mechanic at work in the attached reply. Pay attention to what happens when swords collide.

Attached Files
messer_6.tbm (18.0 KB, 8 views)
sweet_cut.rpl (65.0 KB, 11 views)
Last edited by Odlov; Aug 2, 2016 at 01:20 AM.