Big messer update:
messer_6.tbm
New little mechanic at play: swords now pivot around the handle on y axis; they move back under pressure yet bounce back to their original place once the pressure is gone, like a spring. This helps simulate the more mobile human wrists and more realistic sword fighting. I also made swords much 'sharper' and reduced distance by a tiny bit.
You can see this mechanic at work in the attached reply. Pay attention to what happens when swords collide.
Last edited by Odlov; Aug 2, 2016 at 01:20 AM.