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Thread: [Game] Rotation Joints
Rotation Joints
Yesterday, I realized why toribash isn't as realistic with motion as it should be, Rotation.

The way the game works right now, you are limited to a very small amount of realistic movement, if for example toribash had added rotation joints (such as forearms) it could be more realistic.


Im thinking like Left and Right rotations as well as relaxed and held, How neat is dat!?

I'm sure that this has already been adressed in the dev team, it would be a large difficulty to add more joints with timers in gamemodes (im probs just a slow clicker).


Please tell me what you think about my idea (or maybe someone else has thought of it before :3) and give me some general comments!