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I love modding different lenshu variants, here are some things which people tend to like (and I like) about my striking-esque mods:

10 tf for first three turns:
Makes rushing super easy to counter, with much greater opportunity to react to your opponents opening moves. 200 ed is a pretty good ed for striking mods, since it leaves you close enough to engage your opponent but not close enough to smooch em.

Fixed point distribution:
Fixing the points so they reward more careful strikes and protect you from stupid damage if your wrist or arm gets caught up in the strike, you might remember striking reborn was an org literally made around a modset with this kind of goal.

Similarly, I also like to change the point_dm parameter for most of the joints to scale a bit better with the point distribution

Alternate dm thresholds for limbs:
600 personally seems a bit high, I like to do 500 on the wrist/ankle, 370 on the elbow/knee, 420 on the shoulder/hip, 345 on the pecs/glutes / rest of the tori depending on how high i want the base threshold to be

I also nudge up the threshold for the neck, but that's just personal preference.


this is polished in more recent mods and i intend to polish it more, but here are the toris and gamerules from my acroshu_f mod to give you a better idea of what i'm saying


I don't mind at all retiring lenshu for a more polished, competitive heavy grav striking mod, but there should be some community consensus on which one(s) that should be and there's should be lots of testing and trying out up to making it more official-ish.