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I agree, although that depends kinda on what the changes are. Imo things like changing the point distributions, altering individual thresholds, subtle changes to the environment like altering the bounce and friction values of the floor and the surrounding box (if it exists), subtle frame-sensitive tf alterations (like how abd's turnframes get larger as the match goes on), etc. are generally just polishes to a mod, while mods like qoob or acroshu which significantly alter the way the mod is played at a fundamental level fall under what you're talking about. Staying away from adding complex environments, making large tf, ed, or gravity changes, etc. should maintain the integrity of gameplay


Removing dms and then entirely removing points from frac might be a good idea, since that sounds like what diamond is going for.