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Thread: [Game] Rotation Joints
Originally Posted by dabarrett View Post
no, the wrists especially are not realistic, I support multi-axis joints on certain joints a single axis joint is not realistic but I don't expect this to get implemented mainly due to the controls unless something drastic like "toribash 2" came out with a new engine and such, that being said I will elaborate on ways this would be useful. First of all, weapon mods, modmakers have to decide whether which axis to have the wrist rotate on, this isn't realistic at all seeing how complex the wrist is with its range of motion. Actually before I go further with this, (if you want me to continue let me know,) why not allow modmakers to add more joints to the body this would solve this issue. and allow multiple axes of movement.

Which would also require allowing modmakers to choose which joints align with which bodyparts on the whole