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Thread: [Community] Revive Toribash
More achievable and incremental achievements and mroe achievable incremental customisation would go a long way.

I also think daily and weekly 'quests' or challenges could be cool - kind of like how Blizzard's Hearthstone does it.

Could be things like:
Play 15 games in Judo
Perform 3 decaps in TK
Dq 2 opponents with their heads outside the dojo in aikido

You get a new one daily stacking up to 3 challenges queued up for you to do so to get max benefit you can play only once every three days provided you clear them all.

These could provide a tc reward which a customisation price model rework could take into account so that everything works nicely.

It would solve a lot of problems in one fell swoop I think:
More incremental achievement
Incentive to play daily and diversify gameplay
Price structure making customisation achievable early and rarer/better/harder to get the higher you go

Solax I think these are incredible ideas and would increase the amount of new players that stay by a huge amount. Without a doubt this idea would retain new players.

but I still stand by the idea we need to generate a player base to retain. for example we bring in 10 players 5 stay, with the game as it stands. with your idea implemented maybe 10 players come and 7 stay.

BUT we still need to bring in the 10 players to keep them here. And not bringing in 10 players at a trickle one a week, 10 players in a relatively short time so they can play and grow together

note all those numbers are just examples, I hope we can bring in more than just 10 players.