Originally Posted by
Solax
More achievable and incremental achievements and mroe achievable incremental customisation would go a long way.
I also think daily and weekly 'quests' or challenges could be cool - kind of like how Blizzard's Hearthstone does it.
Could be things like:
Play 15 games in Judo
Perform 3 decaps in TK
Dq 2 opponents with their heads outside the dojo in aikido
You get a new one daily stacking up to 3 challenges queued up for you to do so to get max benefit you can play only once every three days provided you clear them all.
These could provide a tc reward which a customisation price model rework could take into account so that everything works nicely.
It would solve a lot of problems in one fell swoop I think:
More incremental achievement
Incentive to play daily and diversify gameplay
Price structure making customisation achievable early and rarer/better/harder to get the higher you go
Someone feel free to make a thread for the daily/weekly quest/challenge thing here if they want.
You could do these challenged for ranks or tc, that would get a lot of people coming,
Rank 1 for completing Judo challenges
Rank 1 for completing Rk-mma challenged
etc.
or when you complete a daily or weekly challenge you get tc based on difficulty, maybe have monthly and year challenges for lots of tc.