View Single Post
Thread: Maya Help
Originally Posted by dengue View Post
the lighter gray area is the uv active area, you can zoom in as well, keep all the UV to that area,
to make everything fit there, just find the menu polygons and select layout, a tip is to click on the box button in the side and configure it.

The other areas can be used to make multiple UV areas used fot animation.

Ok makes sense.
Thanks.

Do you know how to fix the transparent area ingame?
Last edited by Lucy; Jan 18, 2017 at 04:01 AM.
|Evil|
I don't exist