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i would like to add on though, i was thinking about doing something, where after the tutorial when you first start the game, the new player gets the list of official mods, he clicks one, and he will be given an instructor for that certain mod, an instructor that has a lot of experience in that certain mod.

And then players end up with no instructors ever being available. Nah, having a built-in system that requires other people's work would be bad. Noobs will still always outnumber even the amateur players, TA way of helping is probably the most effective. I remember people setting up "classes" where they'd get a group of new players around and try to teach them some aspect of a game (be it playing aikido or texturing), but that again took great effort to maintain and all those instructors usually didn't last long.

For one, improve the fucking tutorial. It's legitimately not good Here are you controls. Embrace them, and learn to click them. LEARN HOW TO THREE WAY SPLIT YOUR ENEMY! Need a move that won't work in MP? Say no more, pal. After the useless tutorial, you can fight uke who primarily snapkicks or grapples. If the new player somehow gets past the cycle of 4/5 turns Uke actually moves, they just get tossed into a beginner lobby.

Well yeah, they're bad. I've made a rework of the first tutorial some years ago, will get to updating others by the end of Feb. There was also a small update to the Fight Uke tut that added judo and wushu with a bit more openers but it got removed for some reason. Will most probably bring it back with this week's (or the next one) update.


But instead a Matchmaking system, getting 1mil TC by pubstomping newbies, and a new fancy shop ingame is much more important than the game itself. Money > The game.

Matchmaking imo should be the main way you play the game in 2017. Staying in a queue for 15 minutes then playing a 2-minute game to wait another 15 minute sucks, that isn't a fun aspect of a game. Of course you can chat but ugh, if you need to chat with strangers that much*there are others places too.
"Fancy new shop" is something that could be done in parallel with other development - the whole shop is basically just a LUA script that uses some built-in shop exclusive commands. I thought the old one sucked (even this is a fix I've made in 2014 or so) when I started working for Nabi, I got it fixed; now it's just kept updated.