Originally Posted by
RAWWRH
You act like tc was the largest grind. You still need qi for a lot of the top tier items, which is still 20k games to play, which is still quite the grind. In my opinion, that is a suitable way to satisfy both parties. Make the items themselves easier to obtain tc wise, but harder to obtain belt wise. This would make it so customizing didn't seem as much of a chore, but more of a reward. Right now you grind so you can grind.
Just as an example, right now if you wanted a plat force (ignoring the market/forum) you have to be qi 3000 and have 42k. So even if you save all 3k games worth of tc, you still couldn't buy it with that alone. It would be nice if the value of the item tc wise correlated better with the value of the item belt wise. Instead the value of the item base on belt seems very useless, seeing as you could be in that belt and still never get the item.
There needs to be a middle ground, right now there is too much grinding that makes everything a chore if you're not willing to sink in actual money, or learn the market. But it shouldn't be so little grinding that its easy to obtain everything rather quickly.
Wow, I never thought of this. Well, in this light, anyways. That makes sense; higher QI items:not as costly. There really does need to be an award for belt rankups.. This sounds like a great idea.