Originally Posted by
cocacobra
wow amazing thread bod
my username on lichess.org is cocacobra and you can send challenges by username
wouldn't say im good enough to put any known tactics to use but i like to play
Cool beans. I'll probably post examples of the different tactical motifs people can look for in their games when I have a second. Like pins, skewers, etc.
*Edit*
Tactics!
Okay so Tactics are how you win material in Chess. Some are very simple to spot, some can be quite difficult. The easiest of which would be something like a hanging piece, where your opponent simply places material directly in your line of fire to take without consequence. Unfortunately, your opponents won't always do that. So I'll post some Tactics for you to see.
Super simple. Someone put a piece where it it's under direct attack with no defender. White will lose his bishop for free.
A pin is when you attack material of lower value; however, it cannot move or you'll take the more valuable material behind it. This can also be called a "relative pin".
Example:
The Queen on G2 is now attacking the Knight on C6. There aren't any defenders for that Knight, so the Queen could take the knight for free. If black were to move his knight to B4, then the Queen would capture the rook on A8! Now, if it weren't White to move, black could move his other knight to defend by placing it on F7.
An absolute pin is when it's legally impossible to move the piece. Observe this position that comes from the Ruy Lopez opener:
Notice, Black's Knight CANNOT move. It is illegal. Doing so would mean the white bishop can attack the King directly, which is not allowed. Of course, in this situation, as is in the Ruy Lopez opening, taking the Bishop just means the pawn will take the Bishop back, so not much will be gained from this tactic as it looks in this picture.

The skewer, is the opposite of a Pin. Now, we attack the more valuable piece, and if it moves away, it's weaker material counterpart can fall. Much like pins, there are absolute and relative pins. Same philosophy.
Here, white is attacking the King, so he must move. Doing so, means White will take the Queen. Winning an easy end game.
The fork is when you're attacking two pieces at once. Again, you can be checking your opponent in a fork to alter the strength and success of the fork. In this example, the Pawn is attacking both the bishop and the knight. Whichever moves, the pawn will take the other. If the bishop takes white's pawn, white will recover the bishop with his queen.
But to see tons of Tactics, their names, and how to do it in action, check out this free resource:
https://www.chess.com/article/view/c...angzwischenzug
Simply click on the link to view on any of the tactics that interest you and watch real-game applications in very simplified forms.
Last edited by Bodhisattva; Apr 7, 2017 at 07:03 PM.