Originally Posted by
cowmeat
Oh tell me about how people like savjz literally get top10 legend ranks with shit like recruit paladin. Of course there will be a meta structure in any given cardgame. Even RTS games like starcraft have a similar structure.
Sure pirate warrior and murlocs are a bit anti fun but the meta is currently super vibrant and so many things are viable. In the end there will always be hard counters, but complaining about counters in a TGC is like complaining about the sun getting up. That's the way cardgames work.
Ele shaman, pirate and taunt warrior, ele/jade shaman, quest and miracle rogue, midrange paladin and murloc architypes (and many more) are currently viable for ladder play. To say that hearthstone is not a well designed game while having so many viable decktypes is pure bs.
I'm currently playing with a version of recruit paladin and I am absolutely loving it. Teching the deck to counter most aggro (unless perfect draw) while still keeping lategame makes it possible to win against any deck type, granted I manage to play well. Complaining about the current meta just feels weird to me after only jade druid, renomage/lock and pirate warrior were a thing
I'll focus on the bolded.
1) Just because the game has elements of luck doesn't mean you can't be good at understanding statistics and yield good results in the long run. I never said that wasn't the case of Hearthstone. Most people who hit legend, hit it again way easier. Pro players have pretty much never been denied legend by luck in literally any season. That doesn't mean the game isn't poorly designed.
2) There are tons of decks from different classes that can be piloted to legend. That is true. That still doesn't mean the game isn't poorly designed.
3) This meta isn't worse than last meta, I didn't say that. Last meta was obnoxious.
I'm saying Hearthstone, as a whole, has recently decided to make shitty design choices. Those design choices usually place a larger emphasis on draw RNG than before. I'm also saying that many decks create not very fun and interactive matchups. Because interacting with your opponent is fun, and fun is good, I want more of that. Yes... I'm fully aware freeze mage has existed since the dinosaurs and that's not exactly fun and interactive.
Hearthstone, within the last few card expansions, has made draw order matter at an all time high.
Part of that has to include with the text that Reno, Kazakus, etc. read. 1 of everything in your deck means less draw consistency. Part of that means cards that are such conditionally so much more valuable when they hit a criteria (like a 3/4 bloodsail cultist who needs you to both have a pirate alive and a weapon alive to get her effect which can cause arcanite reaper to go from 10 damage over 2 turns to 18 damage in 3 turns for example). Part of that means blizzards hope to force new archetypes is making interesting card effects legendary, which means card RNG to draw it, like say clutchmother in discard lock.
The point is, drawing the right cards in the right order in a game filled with one ofs, makes for an experience of highly emphasized top decking and that's not enjoyable. And watching your opponent play single player while you have nothing to interact with isn't fun either. When you combine those problems, AND decks tending to be more expensive in dust than before outside of Control Warrior AND packs cost more money now, I disagree with Blizzard's recent Hearthstone design choices.
Having said ALL of that - Whispers of the Old Gods in my opinion was the best expansion ever. And I am enjoying Un'Goro for what it is. I play it when I need to relax and just have fun