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Originally Posted by cowmeat View Post
Complaining about reno is quite weird when reno isn't in standard anymore.

I would even argue that card draw is significantly less important in the current expansion since there is so much discover and meaningful RNG mechanics. Playing around and with the RNG/Discover mechanics creates so much variety and makes individual draw far less important. Also since the meta has slowed down for the most parts significantly (ungoro gave massive amounts of anti aggro tools) I don't understand when you say that there is less interaction.

Yeah shit draw will ruin the game and perfect draw will win you the game.
That's just how it is. Want no RNG or draw to have no effect, go play chess.

Again, I didn't complain about Reno. It's really easy to dismantle arguments I didn't make.

Creating more RNG discover elements and mechanics doesn't reduce card draw RNG. It introduces far more RNG, yes. But it doesn't reduce card RNG. If you honestly think "Well I can adapt my 5/4 to have poisonous, so it's like I drew my Giant Wasp!!!" as a valid excuse for how much more draw RNG has been introduced into the game, then we disagree.

Adapting mechanics are great because you can attempt to make plays with the options. I get that.

Draw RNG is still more of a factor in Hearthstone now than it was in the past. Adapting minions doesn't fix that. Drawing Patches single handedly can drop a deck's win rate by a very real percentage. That's draw RNG imposed by the damn mulligan phase. It's not like putting Alexstraza in your deck and finding her in your mulligan. It's a 1 mana card you put in your aggro deck that by drawing by turn 1 makes your win rate go down.

Also - decks slowing down doesn't mean the game is more interactive. A zoolock vs. midrange shaman deck may end 5 turns quicker than midrange shaman vs. control warrior, but it doesn't mean the control warrior game was more interactive. It doesn't mean more decisions were made. Yeah at least you get to play more cards in longer games, but playing cards doesn't have to mean more decisions. You play a taunt warrior deck, oh man so slow. Thank you thanks Hearthstone now we have Tar Creeper to deal with aggro. How is playing a taunt minion on 3 a choice? What was your alternative that turn? Shield block? Hero power pass? Coin bloodhoof brave? Much decisions.

I do prefer no RNG, that is in fact WHY I PLAY CHESS haha. I'm not insinuating Hearthstone has to be chess. It's a fucking card game. Discovery cards, generating random cards, deal random damage, transform into a random higher costed minion -> these elements are luck based that can turn the tides of games unfairly but they are also what makes hearthstone great. Each game can tell a different story because of these cards. It's one of the many ways you stop curvestone from happening.

That doesn't mean you shouldn't want more from blizzard. It doesn't mean you should just accept all elements of luck and RNG in the game as something to play around, and playing around things = skill. You should want better. I want it to better. I think there are things they could do to substantially reduce how large we emphasize draw RNG. I'd like to see those things happen.
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