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personally, i think this is a great concept. i love the idea of moving conveyor belts and breaking shelves. it's a great idea, and you've done it fairly well!

a couple things from jisse's comment rings true though. the building is too large, and there's not much to do on the one side. the first half ( shelves, belts, sledgehammer) is amazing and provides a ton of fun, but the second side is bare of interactive objects, and it doesn't entice me to spar over there. the colour variation is beautiful, things blend into each other. but, i've never been one for that stuff, so what do i know. i too noticed some objects being overdimensioned. it's a great idea to measure next to tori for each object, to get an idea of what is good and what's not.

the yellow lines clipping, i couldnt care less, and i doubt anyone else will either. the clipping objects though, that's something i noticed and didn't like.

overall, solid mod and i enjoyed playing it decided i'd throw together a fancy thing with kurro, only took us a couple tries to get the hands linked.

hopefully this shows the potential with your mod, and maybe encourages you to make more mods like this! next time, try making it more compact, with more detail. bigger isn't always better, and in the case of toribash we just can't make a hyper detailed mod in a large space, it's just not possible. i think you dide a good job, and i hope i see more mods with these mechanics

**i have permission to post a replay here**
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hi i'm karbn and i eat ass; love the market overlord