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Originally Posted by MikeHoy View Post
Can you elaborate on points 2 and 4 please?

Grips in the current version are static joints, in Toribash Wii we used one axis rotating grips, in the new engine you have more options such as soft grips.

The current mod format the hierarchy of joint to bodies are hard coded. If you can mod what joints are connected to what bodies it opens up for more Tori configurations.