Okay, so this is a very unusual and anti-climactic point in our current Toribash tutorial.
It just forces the players to get right into the opener and teaches him how to rotate/contract joints but not their movements of every joint.
What I think can be the best tutorial is to teach the player to click each joint and show them what are the movements of the specific joints. It's the same thing taught on most Toribash beginner Youtube tutorials and that's why they have so many views, which proves that the player needs to know what are the rotations of each joint.