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i'm reading up about game engine architecture at the moment, thinking about writing something from scratch for fun and so i have even more flexibility with the way i practice videogames. not sure how long i'll be able to maintain motivation though haha

reading this book at the moment and will probably read a couple of others when i'm done before i really get started. it's a good book if you want some insight into building a complex software system from the ground up - a lot of it's applicable to more than just games and it gives you a solid base from which you can jump off and do your own research on each subtopic. highly recommend :-)