Some slight improvement over what you usually make but there are still a lot of things that could be done to level up your modmaking

First of all good job on the dimensions this time, most of the objects are actually realistic in proportion to the tori which makes the mods playable. Some of the gaps between objects are still on the large size making certain jumps hard to pull off but it's a lot better than usual.

There is some colorvariation which is nice but not nearly as much as one could hope, no single object should have the exact colorvalue of the other, it makes the mod look flat and lazy, people deserve better. Example:

No colorvariation


Colorvariation


It may not seem like a huge difference, because it isn't, but it does add to the immersion quite a bit when applied to every object in the mod. Having no visible border between objects of different distances isn't just ugly and lazy, it's downright weird
A small scroll of the mousewheel goes a long fucking way, use it.

Another thing that still bothers me about your mods is how thick everything still is and how poorly positioned everything is. The cable in the back of the desert compoud for example is as thick as toris bicep, I know it's your style of making mods but it's not a good look. The windows stick out .1 to .5 units from the buildings, 0.02 is the absolute max of what is needed when using the "stick on" effect. Windows are not supposed to stick out of walls.

To me it feels almost as if we're back before the modmaker was introduced in 2012 and that you're placing the objects in notepad


Your usal of objects in the desert compund mod is beyond terrible and frankly kind of insulting. In a mod of 121 objects 30 of them are windows which contribute absolutely nothing to gameplay, plus they look bad. That's one quarter of the entire mod in windows alone. There are also 21 metal bars which seems seems a lot to me, but the thing that ticked me off the most is how you used FIVE different objects for the middlemost platform where a single bigger object would have sufficed. It's as you couldn't even bother to resize the first platform you created, they're all the same size just rotated 90 degrees on Z. Also about the "many creative opportunities", I don't see any. The mod is about as empty and bland as can be.

It may be a 121 object mod but is sure feels like a 60 object one. Terrible waste. Learn to use resources properly before you boast about 120+ object mods, which is already a tiny ammount to work with.

Overall your work still feels 5 years dated, but atleast it's better than last time