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Thread: [Texture] R0i's weird art
Originally Posted by Fallen View Post
Hey dude, im glad youre back. I like the look of this head, it really reminds me of that one head vitiek did a long time ago. I think its name was master ro?
Anyways, good work on this. The eyes could maybe be white so they stand out but thats my only critique. Maybe you could look at completing my request soon

Ey there my guy, glad you like the look of the head, also clockwork8 was the artist of master-ro, and yeah I did take inspiration off of that head. It was just if I was gonna make a robot head, I wanted it to be similar to it.
Originally Posted by Wounder View Post
vitiek is the one who made lambys head btw, he has very hyper-realistic art

clockwork8 doesn't do hair on his heads or anything but he has some good stuff

the head itself is alright, im not a fan of the mask on the front though, doesnt look right

Last time I checked it was Clockwork8's art, idk I could be wrong. he does have some hyper-realistic art going indeed.
Clockwork8 rarely does any hair on heads true but I guess it was just different this time? Maybe it was Vitiek? idk

Good to know you still somewhat like it, and I guess the mask has things here and there to like and dislike
Appreciate you cnc'ing tho
Originally Posted by snake View Post
errr i really don't want to be that guy, as you surely got some great skill

however, you should start your projects with 1024x512, so the mapping will look correct

i mean look, you did amazing job, the only real complaint i can give is the the aspect ratio when the head is on sphere , as if you noticed it looks deformed, which is a result of making the texture on 512x512 instead of 1024x512 and then scaling it to 512 square

so in order to fix it you will probably have to redraw it and it is too late for that, but i hope this advice will help you with your next head textures

Ah, I got a lot of comments about this and how it supposedly fixes mapping.
Although I did try it, in a way it was kinda confusing, I have more experience mapping 512x512's since I've been using it for all my heads
But 1024x512 just felt weird to map, for me atleast. I'm currently working
on a head rn in 512x512, but I'll make sure to try 1024x512 for the one after.

Thank you all for this, really appreciate it!