Appreciate the criticism Kozmo, I tried keeping some of that in mind :o
Well, I tried putting in some more
human into this next head, just found the motivation to squeeze this one out, try out new stuff with not putting on hair, different eye color, facial hair, and etc, which I don't normally do with my heads.
I don't have much to say really, got a lot of talk about how I highlight/shade textures, and I will change that for sure.
Here is a 3d render of the head
Yes I know the face looks too low I did that in the program don't bash me
Then, the watermarked flat
A better preview of the head
[texturepreview='400']1177[/texturepreview]
Also, I used 3DSMax to wrap the texture into a sphere and all incase anyone's wondering.
Hit me with that cnc.