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Originally Posted by dengue View Post
nice ones cappuccino,
I like your animation style and follow through.

thank you!

Originally Posted by dengue View Post
when you walk you turn your torso a bit to the sides on the opposite direction of the legs, you can fake it moving the arm layer a bit to the front (if you made it in layers).

I tried to fake it by tilting just the face, instead of moving the entire torso roughly. Seems like it didn't work as expected, but thanks for the tip, I'll try it the next time I animate any walk/run cycle.

Originally Posted by dengue View Post
about metal material, You can have it studying materials in pixel art, normally metal has reflection (colors of the environment in the material), refraction (A darker tone, mostly seen in chrome) and specularity (highlights of white in the material). You can achieve good results with anti-alias where it is needed (if fits the style), and gradients.

I was just not sure how to achieve this effect with so few pixels. Looking at some materials studies will certainly help me.

Originally Posted by dengue View Post
google walt disney 12 principles of animation, it will be a good source of study,
It works with all kinds of animations, even pixel art.

Thanks for that! I didn't know about it. My attention to both animation and static pixel artworks will be balanced, so this way I can learn both consistently, a necessary achievement for developing game assets.

A few characters sprites may spawn while I progress, but expect some attempts at background pixeling soon.
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Last edited by cappuccino; Feb 8, 2018 at 12:33 AM. Reason: <24 hour edit/bump