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Thread: AI in toribash
Originally Posted by SkulFuk View Post
Vox had a WIP script that sorta did it years ago (it controlled both toris), but it took days of leaving the game running before it would figure out staying upright let alone managing to fight properly.

Ideally you could run the program simultaneously on any system which used it and instead of holding the information on each individual computer which ran the program it's sent off the information somewhere to be collected, compared, and condensed and as you said it was from 2011/2012 a lot would changed which could improve the script in some shape of form or even making it a separate exec removing any limitations in lua.

There are hundreds of viable ways of creating a machine learning algorithm which have benefits and negatives for their respective tasks finding the optimal algorithm for creating an AI would reduce it's learning time too at the cost of the time to find this algorithm.
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