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Thread: [Release] Rhom. Cage Release!
Originally Posted by Haluejah View Post
The competitive mod was build so you used the turns strategically and know when to jump & strike, but sometimes things need to loosen up and be a little bit more fun to play.



And in that sense I do agree with you, the mod needs a funnier side to it, so I've changed the tori speed a little bit on both mods to around 1.5x stronger.

I added both of them to the OP.

by the way any criticism from me is about competitive mode, sparring in this is already sick. But even if you could add speed in sparring mode would make things better because when I saw your replay I was sickened with the slow motion moves but when you set 2x speed looks really awesome
<[Vector]Aadame> damn pat with his mod skills
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