I would just like to say that I personally believe the real pitfall when it comes to terms of turnover rates, is the tutorial. I actually don't know how much I agree with the idea of default IK controls but I do think it'd be a nice feature for mods and such but the current default limitations on movement is something that makes the game extremely unique and you can't say that people don't want to play something that's too difficult because that's just not true but there is a hint of truth that you can't just pick this game up and learn it in a couple weeks and I blame it more on the lack of information in the tutorial as well as the description of Toribash as well. There's just so much that goes into Toribash and they sell themselves short and the tutorial does less than the minimum for understanding the game and what's possible through the game. Which is my whole point with this thread, what are fundamentals things that need to change in order to get this game in a better place by the time TBN drops, sticking with the fundamentals, figuring them out and defining them and branching off of those fundamentals on suggestions on how to incorporate and make better. So whereas IK controls may make the game easier to play but there's still going to be a lack of information that's going to allow new users to understand the game. Honestly, a collection of videos covering things that are yet to be determined and defined and having user input and user gameplay incorporated into the video could stand as a simple solution to the "Its too hard to code the tutorial" excuse. Just have a video segment play, cuts to a screen where the user then follows a text guideline to understand, press space, the video will either play an "Ok you did it, good job, here's something else" or a "not quite, listen and try again". Just a simple thought I had at work today but, nonetheless, lets stick to figuring out what fundamentals need to change and can use improvements, and then branch off, I don't believe movement is really an issue at the moment or at least not in comparison to the lack of a tutorial so if we can not get too offtopic with IK controls that'd be great although I do appreciate the responses.
Edit: Another note I'd like to make is, I'm also wanting to keep the companys long-term success in mind with suggestions, ways that Nabi could start making more and developing more as time goes on.
Last edited by Natejas; Sep 6, 2018 at 12:31 PM.