Originally Posted by Ronan View Post
Unless the controls for maneuverering the tori are completely overhauled in the next version of the game - it will not succeed.

It is extremely difficult for the player to manipulate the tori to their will and create the moves and tricks they want to achieve - which will end up with them giving up the game.

This issue needs to be addressed first, there's no point focusing on lootcrates, website fixes, world championships and martketing and so on if the core game itself is bad and no new players want to play it due to that fact.

That's the way I see it.
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As snake pointed out -

32.1% of people who play this game play less than 20 games, that's a third of new players that install this game that uninstall it before even reaching yellow belt.

Only 7% of people make it past 100 games played.

If that doesn't prove there's something fundamentally wrong with the game itself I wouldn't know what to tell you.

While yes, this game is dogshit when it comes to being newbie-friendly game, if you look at any successful free to play game on steam you will see very similar numbers.
Here's Brawlhalla, quite successful game with around 10k people online at all times:
For the reference, reaching account level 10 in Brawlhalla would probably take you around 20 minutes



Stop using this "statistic" as a way to say that TB is inherently flawed because those numbers, even though on the lower side, are relatively normal for a free to play title.
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I sort of realised that this was an empty statement.

What I wanted to say is that Toribash is a good unique and engaging game that can succeed despite its learning curve.

More than anything, Nabi as company lacks management and promotion of their product and as a result it goes unnoticed by most gamers that would potentially be interested in a game of this genre.
Last edited by Smaguris; Sep 7, 2018 at 02:42 AM. Reason: <24 hour edit/bump