I don't know why everyone is saying that their joints are flying off for no reason. Every mod has its special set of rules that you can read e.g. flags and etc. and unwritten. In TK it is probably not a good idea to go for a grab by contracting wrist and extending elbows or put your wrist (or any joint btw) in a position where they are under pressure in case they snap. I think if people took the time to learn the mod rules then they wouldn't hate it, and being too lazy to learn shouldn't be a reason a mod is taken away.
As stated in this thread TK is a much more reactive mod then aggressive, it forces people to think about putting joints in danger and timing. I think that its one of the games best mods because you actually have to put some effort into winning.
Last edited by Gotti; Sep 22, 2018 at 03:51 AM.