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Originally Posted by sir View Post
I'm amazed that people still bring this up. Have any of you read the OP?

Good opener. Really sets the ground for a productive dialogue. I'll return the favour.
Originally Posted by sir View Post
With the way it's done now clans are saved from fiddling around with members' ranks every time some of them go inactive or return from inactivity and just allow half of clan members to be inactive no matter what. Instead, what you're asking for is to be able to explicitly list people who you think are inactive and only exclude them from the check while treating everyone else as active? How is that better? There would still be limitations on how many members you can have assigned to "inactive" rank (which would still be these 50% of total member count), and then we'd also have to only give full activity points if all other clan members are active (because you already defined which players of your clan are inactive, right? everyone else must be active in that case). What's the change then? To me it sounds like more manual (and useless) labor for clan leads with no actual difference.

No sir. It's almost like YOU DIDN'T READ MY SUGGESTION (you only read my username). That's not what I suggested AT ALL.

I suggested that if a small clan achieves full ingame activity points for having 6 members playing, ALL clans with 6 members (or more) playing receive full points too.

There would be no members ranks, there would be no need to edit the script. All it takes is for one clan staff member to discern the smallest clan that got full ingame points. Then it's just a matter of looking at the failing clans and if they have more members playing than the previous clan, give them full ingame points too.
Originally Posted by duck View Post
The purpose of the activity check is to impose a standard on clans in regards to activity. As it has been for a long time and will continue to be because we honestly see it as best, a certain percentage of your clan should be active to be considered active. If you have a team of 10 developers in which 7 of them are actively pushing out work, you have an active team. But if you have a team of 60 and only 7 of them are working, your team is not active. I'd say that's pretty simple and reasonable, but feel free to disagree.

Team A has 7 active developers, Team B has 7 active developers... Both developing the same amount of content (i.e. same activity). Why would you disband Team B? That's unreasonable.

Again, I ask why? You haven't given me a reason, other than 'it just should be this way'. This isn't taxes. A 'relative' activity standard isn't needed. Why are you and sir so keen on neglecting to fix this oversight?

Originally Posted by duck View Post
Clans have a chance to get 30 points for forum activity, which is more than halfway towards activity. We've caved in and let clans that are forum heavy get almost all the way to the top. Not only that, but we are now rewarding activity.

You didn't cave at all. You haven't adjusted the formula at all (throughout this whole thread you've been reluctant to change it). Forum is still only worth 30%. Ingame activity is still counted 3 times over.

On rewarding activity... Being blackmailed into playing the game is still being blackmailed into playing the game, even if now your leader can have a custom usertitle. You're still serving us shit, even if it's with a side of fries.
Last edited by Ele; Oct 15, 2018 at 04:00 AM.