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wait, i try with this wich works perfectly fine on blender and already has constraints, but when i import it as a fbx on unreal i get it perfectly separated heck. I tried by remaking the bones hierarchy and setted a root transform, but it happens the same
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I'm so bad damn
Last edited by GrillePain; Oct 21, 2018 at 06:13 PM. Reason: <24 hour edit/bump