Toribash
Original Post
[Petition]Wushu needs to have some fixes...
I don't know if this was discussed yet but I think it should be discussed and changed.The current fracture threshold found in wushu 7 and 8 is too low,you can't comeback without being frac'ed,now some of you may tell me that you should be careful with coming back and all but if the solution is so easy why not change it.The old wushu mod was really doing fine.Fracs shouldn't come easy such as extending your wrist.Also their are some glitches in wushu such as you can't relax all if you frac'ed a knee that should be fixed.
Conclusion:Wushu is probably one of the most played mods in toribash and it should have minor fixes to make it better.So I created this petition to see If I have the approval of the community on this.
Originally Posted by Tonakai View Post
It's all about bruises.
Every time I see someone complaining about random, odd etc fractures on Wushu, they've always been about bruises.

Bruises last longer than you think.
They last VERY long.
Even after the red has faded from you. Idk if it really has completely faded, but at least it doesn't show as bright as it did in the start...
And you know, bruise makes stuff break easier...
Just don't use the joints with bruises so much.

Because of the amount of complaints about this, it really makes me feel I'm the only one who knows about this.

Also, just make a new server with Wushu with more fracturethreshold if you don't like it...

How are we supposed to know if a bruised joint is still bruised if it's not seen,it's not really possible to memorize,still sometimes if I'am not even touched by anybody I get frac'ed,also what problem could you possibly think about if you raise the frac threshold a notch also I don't want to create a new server,you know I earn tc in the official wushu servers and I have more fun there.(I probably spend 1 hour a day in wushu8 )
I think you're missing the point, the fracture threshold is that low so that you have to be careful and make your movements more flowing and natural like wuhsu appears to be in real life. If you're getting fractured when you're attempting to make a come-back or move somewhere you're doing it wrong.

Your argument is false.If it is something that this frac threshold is doing is that it discourages people to making comebacks and putting more joints on "stake",because they fear of losing.
Last edited by William; Dec 28, 2009 at 12:19 AM.
The thing that people don't get about wushu is that you don't play it like other modes. It isn't crude and easy like most toribash gamemodes, and thinking ahead..planning just how you want to execute a movement over a few turns and having total understanding of how to control the tori are important. The reason why everyone sucks at pulling off stylish moves/comebacks/anything not copied from other players is mostly down to not being able to think ahead many more frames than you have to for a peasant mode like tk.

The fracture ''thing'' is a problem, but not for the reasons that most people seem to think. It's set just perfect, but it's the link between bruising and fracture that is the problem. Making quick comebacks when the remaining mf are tight is a bitch when you can't put a lot of pressure on the right joints. Ofc some people just suck and fracture themselves because they don't know how to play, but they're ultimately insignificant to the gamemode anyway.
Originally Posted by Warcry View Post
But that's ridiculous. Due to the higher tf, you can't control exactly how much force you use.

You can still control how much force you want,what will the tf affect this it's totally unrelated.Also increasing the tf to about 100 wouldn't change the mod but it would really enhance and help people in comebacks other stuff.I would like to remind you that the old wushu mod had no fracture.

The thing that people don't get about wushu is that you don't play it like other modes. It isn't crude and easy like most toribash gamemodes, and thinking ahead..planning just how you want to execute a movement over a few turns and having total understanding of how to control the tori are important. The reason why everyone sucks at pulling off stylish moves/comebacks/anything not copied from other players is mostly down to not being able to think ahead many more frames than you have to for a peasant mode like tk.

The fracture ''thing'' is a problem, but not for the reasons that most people seem to think. It's set just perfect, but it's the link between bruising and fracture that is the problem. Making quick comebacks when the remaining mf are tight is a bitch when you can't put a lot of pressure on the right joints. Ofc some people just suck and fracture themselves because they don't know how to play, but they're ultimately insignificant to the gamemode anyway.

I understand where you are coming from but it's really hard to see a bruise actually,so it's a bitch to know if this joint was bruised or not.
Last edited by William; Dec 28, 2009 at 11:01 AM.
yup, bruising should really have been designed to only make DM's easier. Wushu would work a lot better if bruising didn't affect fracture, but i don't think it should be removed entirely.
If it is a glitch of some sort, then yes. But you cant expect them to change the rules of a game because it is giving you trouble. There was a glitch before though, where DM was always at 100, thats why we have wushufixed.tbm
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