Hi. I worked on this a long time ago. It's a script that uses a basic Genetic Algorithm configuration (10 population size, and roulette wheel fitness competition for parent selection) to evolve a sequence of move that will get Tori closer to Uke. The Script is a mess, but if you run it and press space to start the GA, you should be able to see incremental improvement.
Last edited by Daanando; Jan 20, 2016 at 11:38 PM.
Aww man, not only is my [CONCEPT] script unoriginal, but also a piece of crap cromparred to the first from half a decade ago... Oh well, it was nice feeling like I contributed, while it lasted.
Hey no worries man - yours looks great. I actually stumbled across the first one because I got interested in making my own genetic algorithm implementation in Toribash (and now I can see it's been done twice!).
I'm still very interested in using Toribash in some kind of AI capacity though - I was thinking machine learning could be fun. But with the amount of game/replay data that you'd need to pull that off there's a whole lot of other awesome projects and analytics that could be done too.
Edit: Something that would be cool to do that, as far as I know, has never been done, would be to try to come up with some fitness functions and try to see if you can use a genetic algorithm to get close to some records.
Daaamn the mario video posted on the first thread was impressive ! It'd be amazing to actually be able to implement AIs in tori !
Those two scripts are equally as impressive ! And I am definitely looking forward to see what you can do in the future, Daanando, if you continue to work and improve your work (And I really hope you will)