Toribash
Original Post
Need some help on UE4
I wanna make a fangame third person thingy on ue4 to see how bad i am in game developpement.

Problem:
I'm trying to make a tori, i first tried with a premade tori made on blender I found on this forum. I imported it on ue4 and i got every bones and objects separated. I renamed everything, made materials for each parts (basically for custom textures soon).

Now I dont know how to make a functionnal character from all of that, i mean, i can add everything on a character but i dont know how to animate separated objects.

help me pls
Last edited by GrillePain; Oct 21, 2018 at 05:45 PM. Reason: added details
Wut ? we can rig on unreal engine ? where can i find that
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If you mean i have to do that in blender, i aleady tried, but when i animate it, the mesh get stretched like wtf or doesnt move at all :I
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tried with automatic weights and even painted them by myself but always ended badly
Last edited by GrillePain; Oct 21, 2018 at 05:59 PM. Reason: <24 hour edit/bump
wait, i try with this wich works perfectly fine on blender and already has constraints, but when i import it as a fbx on unreal i get it perfectly separated heck. I tried by remaking the bones hierarchy and setted a root transform, but it happens the same
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I'm so bad damn
Last edited by GrillePain; Oct 21, 2018 at 06:13 PM. Reason: <24 hour edit/bump
sent my tori to my brother, he know how to do this kind how rig and animate, i tested and it seems to work like i wanted to. Thanks with that video, now i know a bit more how that stuff works. Closing this