Toribash
Original Post
[REL] Solar temple parkour
My third parkour mod :







These three difficulties change the speed of the bridge. I recommend intermediate to anyone, but if you're knew, or up for a challenge, the two others are available too !



I apologize for the lack of athmosphere outside of the temple itself, but I wanted to give a feeling of 'another dimension', like if you just entered space or something. (I would've added some stars, or pretty effects, but I also ran out of objects ;_;). I recommend this mod for singleplayer as it might be hard to navigate on the bridge with 10 tf, but if you're patient enough it should work for mp too.

Description

Grab the gold block, turns out it's not what you expected. The wall crumbles in front of you, revealing another dimension, a sun floating in its middle. You gotta be quick doe, that bridge doesn't look very stable.

Make your plans today
'Fore the evening's on
Or you'll end up
Racing with the sun.


Screenshots



I need your help :

This might not be the end version, or perhaps it'll be one of them.

Problem is the bridge, I am not sure if I made it crumble too fast or not. If anyone ran the map, and would be kind enough to post the replay, or to give me his/her opinion on the matter, I'd really appreciate it !

I might make different 'difficulty levels' for it.
Last edited by DashSora; Mar 14, 2016 at 03:31 AM.
Cool stuff! Haven't tested it myself but it looks like fun.
I can tell from the screenshots you used color variation too which makes me happy(the pillars are different shades of grey).

Only complaint I have based on looking at the screenshots is the design of the structures. It doesn't look very solar based to be, more like an evil and dark kind of temple. I also would have opted for a much warmer kind of orange rather than that piss-yellow shade.

Neat!
First of all let me say: very nice use of thrust and env_joints to create mechanics, always glad to see people go more in depth with their modding.

From just by looking at longchin's replay, the crumbling starts way too late. My estimate would be that the crumbling should star about 300-500 frames after the statue is taken (around the time when the player has passed the first fourth of the bridge) depending on just how difficult you want it.

After the collapse starts, you might want to slow down the rate that the parts fall at. You could also add some thrust to the bottom of the falling objects to make them stabler to run on (see my sky_island mod for an example of the concept).

All in all once you get the collapsing bridge part in order, you'll have a pretty solid mod in your hands. Right now it checks all but one of the boxes for a good parkour mod in my books:
-It introduces a mechanic that let's people do something they couldn't do in the game before.
-It has a well thought out layout where every object seems to have a purpose.
-It's environment makes somewhat sense and isn't awful to look at.
-It doesn't seem to have any game breaking glitches.
-And once you get some testing done and get the timing on the bridge down, it'll also be well tested and optimised for fun experience.

Nice work.

P.S. Only thing i could see keeping this mod from being playable in mp is the amount of frames it might take to finish. Otherwise I've seen people clear a lot more challenging obstacles in mp.

P.P.S. I thought I'd share you some tips I've found usefull in my days of modding:
1. Add someone good at parkour on your steam or skype. I don't think I could have ever made the raid mods, if I didn't have Swexx and Large test them for me at every step (or atleast I would have had to spend time to lean play myself :P).
2. It took me far too long to realise this but, if you're making an interior that isn't meant to be viewed from the outside, like this mod, make the walls to be atleast 100 thick. That way The camera won't pass through them and get blocked.
3. If you already haven't, learn how to make a mod on notepad from start to finish. Modmaker is very useful for getting visual feedback on what you're doing, but it can't do all of the things notepad can. For example in notepad you can add a third decimal to your digits, which allows you to move and scale objects by just 0.001 (I don't think I have to explain why that's useful). Also sometimes the modmaker adds somethings to the mod you don't want, like altering dm_threshold of individual joints.
4. I think you already have this one down, but enjoy the process. Best mods come out when people make them for pure fun of making a really good mod.
[The Team]
<largekilla> You are going to give me cancer
I'm not done with the replay, but i'm too lazy to fix it at the moment.

I liked the beginning, you could maybe add some ropes or blade that spin around in the first jump, and maybe more obstacles that you can jump on, that are hanging loose (don't know how to spell it).

Otherwise, I like it, but I only got to the door, it didn't want to go down.
Attached Files
Parkouring - 40 - Solar.rpl (823.6 KB, 13 views)
Necrobumping Elite Master - ps dont tell Fred
jag såg de där https://gyazo.com/2bb5d1c33d72abf6549b5558c54c9fa8
Thanks to every single one of you for your amazing feedback ! I am really happy that you guys enjoy it, and I can't wait to see more replays on it !

Here's a few comments I'd like to respond to :

It's very long doe, so I'll spoiler it



Once again, thanks to every single one of you !
Last edited by DashSora; Mar 10, 2016 at 05:17 AM.
Aight so I worked a little bit on all o' that :

Here's a wip

Changes made :

- Door falls quicker (still too slow doe)

- Colour palette adjusted a little bit to look less "piss yellow" -> The floor is whiter, and the walls are darker.

- Bridge now has 6 pieces instead of 4. It starts crumbling sooner, and has pieces falling distinctly one by one. It's also much easier to run on.

- Since I had extra pieces and Miracle suggested a spinning blade, I added one between the 4 pillar room and the Gold Idol, vertical from the ground. I am however not happy with it (Sorry Mira'), it feels out of place (and I believe it's making the mod lagging the fuck out, but that might also be bridge, or the fact the walls are not optimized to reduce clipping)

- The walls in the first part of the mod are now very big, to allow visibility (might cause lag cuz clipping)


I'll be working on it some more during the weekend, just wanted to upload the progress. If anyone has a better suggestion to replace the blade (I'd have two non static objects), I'd buy that too.

Hopefully the next version will be the last one !

Fuck it's already 1 am


EDIT : (Didn't see you reply)
Originally Posted by Hasea View Post
I went through half of the mod, very amazing, friend. I will finish it later
I would recommend that you put some obstacle right at and after the fall. Some cube stones or planks would be nice
And by the way, the "stone gate" when it goes down, I can not quite get a good grip on it be cause it is kinda slippery

Thank you, the stone gate unfortunately HAS to be slippery (I might actually add a non slippery cover on top, if I take out the blade and don't use the parts)

Cool flips man !
Last edited by DashSora; Mar 10, 2016 at 05:54 PM.
Originally Posted by HawkeyeTFA View Post
Hey, i'm half the parkour (The original one you made, idk if you edited you first post actually ?) and holy fuck it's so good.


I'm going to wait for a final version before trying to end it actually (Or i might finish with the first version you posted, who know ?)

Seriously keep up the good work like this, you're going to get better and better, and i'm going to enjoy your map better and better :3

Thanks Hawk ! I didn't know you could parkour that well man :o (You used the old version tho lmao)

I was kinda busy but, here's my attempt at the latest stage (had a bit of experimenting with replay hax too (Apparently I cant delete the emotes i used as markers ._.))

Noticing the bridge is still too slow, but everything else works smoother.

End version(s) will be released before the end of the weekend
Attached Files
#^09Solarparkour.rpl (1.25 MB, 7 views)
Last edited by DashSora; Mar 12, 2016 at 11:53 AM.
Originally Posted by HawkeyeTFA View Post
Dash i'm waiting for the final release >:0

What are ya doin ?! x)


Working mate ;_;

Here they are tho :







These three difficulties change the speed of the bridge. I recommend intermediate to anyone, but if you're knew, or up for a challenge, the two others are available too !


I also slightly modified the bridge supports for more stability, and decided to keep the blade.


Originally Posted by Zubin View Post
Well
My computer can run a lot of things
But it cannot run your mod
...Rip

Aw man :l I felt it was already heavy on my computer but I hoped it wouldnt be too much of a problem for anyone..

I did my best to optimize the final mod as much as possible tho, so perhaps it's working now? (I hope)