Toribash
Original Post
Dev Project: Name TBA
UPDATE
(Will update constantly)
Currently discussing, and ideas:

-Moba Game
-Survival/Moba Game
-Solax's Idea


Original Post
Okay so, firstly this thread will be something like this one:
http://forum.toribash.com/showthread.php?t=502629

Which, I have gone through and it's not suitable for what I intend to achieve. So thus, a new thread is born. Secondly, if it's not in the right place...please go about moving it to where it needs to be.

Right, with that said let's get into the just of things.

I intend on starting a dev project within the next few days. More precisely I will be creating a game. I will be using Unity 5 and I am currently employed as an experienced c# developer so I do have experience. I also have an artistic background - the older faegs here should be aware of that. So no, this isn't a fully fledged "Idea for games" thread but more-so a "get an idea and implement it - with updates here and feedback from the community as we go" kind-of thread.

Let's make a game together guys. (Even though I'll be doing the heavy lifting).

Now, on to trends
Current trends include (But are not limited to)

Survival Games:
-DayZ
-h1z1
-Subnautica
-The forrest
-Stranded deep
-Minecraft
etc.

Moba's:
-Dota 2
-LoL
-Smite(3rd person moba)
etc.

FPS:
-BF
-COD
etc.

These 3 categories seem to be the most trending these days. (Excluding commercial single player-like titles.)

So firstly, we should perhaps go about choosing a category above. However, I want to create something extremely unique - for example, look at the game subnautica. It is so damn unique.

I am leaning towards a survival game with this development to be honest though. The game needs to be extremely customizable though, that is an important aspect for me. Eg. The way TB has so many customization options, dota has loads of items etc etc.

An example of unique again would be - I saw a moba/suvival type game the other day. (The name escapes me)

So with that wall of text said. Let's get to it, I plan on evolving this thread as we go. Also, once decided on the game - I will dev a proof of concept and get a team together.

Seriously peeps, lets do this. Also, if anyone is keen to partake in this project's technical side. Let me know.

What ideas do you guys have?
Last edited by CoKe; Mar 26, 2015 at 12:19 PM.

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Originally Posted by Kristis133 View Post
I think MOBA would be the way to go. It's relatively new in the world of gaming and there are only a few HUGE names/games around(Riot games(LoL), Valve (Dota) mostly).

A good MOBA game will always get attention nowadays.

This is true.

Originally Posted by Kristis133 View Post
I've wrote that before reading the bottom part of your thread where you talked about "MOBA survival game" and that really sounds interesting as hell. I'll try to generate some ideas if you want me to and I'll get back to you

Yeah man please do! I find the concept of a survival/moba-like game so intriguing. Basically, a "hardcore" version of moba games. Design and objective for such a game eludes me though(Even with my hundreds and hundreds of dota 2 hours experience) - will need some serious thought put into it and how it'll work.
Last edited by CoKe; Mar 26, 2015 at 10:05 AM.

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Originally Posted by Scorpio View Post
Moba and survival fusion? Do you have any basic concept on how it would look?
Whenever i try to imagine it, i see a long, slow and tedious gameplay.

That's the dynamic that eludes me as well. Forget the whole "Survival" aspect a bit.With some thought put into it imagine perhaps a different type of moba like this:

Remember the good old strategy days? Well, back then you had to provide things for your base etc as a whole - such as farming minerals etc.

5 a side starting on either ends of the "map". Each with a "throne"-type thing and/or base to defend. Basic moba stuff you know. However, you would then need to collect say wood,stone etc to build certain things. This can include weapons and structures. Each side will then go about building their base (Which they can do however they want in order to protect their "throne" or w/e) which allows for extreme tactics. Such as for example - when go against an enemy hero that say has the ability to break down walls with a huge charge - They can go about setting traps for that hero etc.

So you'll have a team of 5 with heroes that will do different things - gather, build etc and still need a system for "farm" and leveling which I have not thought of..

So basically, imagine a moba where you can build your own base and customize your weapons, build traps and other structures etc etc.

Just spit-balling here so if you concur no worries please do discuss.

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Originally Posted by ImmortalPig View Post
What kind of platform are you using? If you're doing most of the work I guess you already decided?

Development Platform?
Unity 5.
It's powerful enough and mainly c# based which suits me perfectly.

I have given it some thought prior - but this is the best option. Considering I am a c# developer, the engine is now completely free with no limitations(unlike past versions), the publishing policies are kind and the game can be deployed onto almost all platforms.

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Originally Posted by BenDover View Post
obviously the vid is very dated, but it can give you some ideas as to how moba / survival fusion.

Regarding that particular example, I really dislike that type of gameplay to be honest. Standing around beating hordes of bots ain't fun yo.
It is really limited and way too constant. However, you're right it is indeed a decent example of survival/moba fusion.

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Super weird idea, don't judge.

Moba, but it's meta as fuck and takes place inside a technical/electronic environment like a computer. Two 'factions' viruses v antivirus.

You could add a second, bigger game/goal/element to it too by having a map of the computer/harddrive/whatever and have it zoned up into portions. Each area is occupied by one of the two different teams like in Planetside 2. Players click on an area of the map to capture/defend and then the players who selected that zone for each faction are put into teams of X players and every team of side A plays a match in the moba against side B. The outcome and the % of wins to either side in that zone in a certain time or whatever influence if one side takes it over or if the other maintains capture of it.

By running with virus/antivirus type stuff you have a lot of options for creativity for champs, items, abilities and even graphics.
Originally Posted by Solax View Post
Super weird idea, don't judge.

Moba, but it's meta as fuck and takes place inside a technical/electronic environment like a computer. Two 'factions' viruses v antivirus.

You could add a second, bigger game/goal/element to it too by having a map of the computer/harddrive/whatever and have it zoned up into portions. Each area is occupied by one of the two different teams like in Planetside 2. Players click on an area of the map to capture/defend and then the players who selected that zone for each faction are put into teams of X players and every team of side A plays a match in the moba against side B. The outcome and the % of wins to either side in that zone in a certain time or whatever influence if one side takes it over or if the other maintains capture of it.

By running with virus/antivirus type stuff you have a lot of options for creativity for champs, items, abilities and even graphics.

Not Judging at all. That idea has me intrigued!

My suggestions regarding that:
- A map of a computer or w/e I think should be avoided imo. It may just limit the game and make it seem a bit like "toy-story"-ish haha I don't lnow how to explain it. But perhaps, a cyber universe? Like a world where technology has taken over etc.
- "Two 'factions' viruses v antivirus. I love this concept, almost like dota 2 has 'Dire' and 'Radiant'. Characters can based off these themes. Only issue being that if I belong to faction A can I use faction B characters(or "heroes") when in-game? I suppose this is where "meta as fuck" kicks in.

I love the idea, and can be the general concept of the game. The moba can be focused on separately of course. However, for that I'd still suggest uniqueness for. Such as prior mentioned mechanics.

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Originally Posted by Solax View Post
Super weird idea, don't judge.

Moba, but it's meta as fuck and takes place inside a technical/electronic environment like a computer. Two 'factions' viruses v antivirus.

You could add a second, bigger game/goal/element to it too by having a map of the computer/harddrive/whatever and have it zoned up into portions. Each area is occupied by one of the two different teams like in Planetside 2. Players click on an area of the map to capture/defend and then the players who selected that zone for each faction are put into teams of X players and every team of side A plays a match in the moba against side B. The outcome and the % of wins to either side in that zone in a certain time or whatever influence if one side takes it over or if the other maintains capture of it.

By running with virus/antivirus type stuff you have a lot of options for creativity for champs, items, abilities and even graphics.

Read that, instantly thought of Kernel Panic

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you