Toribash
Original Post
Tabletop Simulator


I wanted to draw your attention to this game, this simulator that is on Steam for quite some time. It started as a indie project and I was on board with it almost from the beginning, probably because two things:
devs really were (and still are) engaged with their community and because the one very important aspect of this game that was a big deal for me which I will explain later.

Tabletop Simulator is a shell of a game that makes available to play ANY (and I really mean ANY) board or card games, miniatures, dexterity games, party and social games or activities. All you need is to find correct people and subscribe to a workshop mod, and you will have hours of fun, guaranteed!


Game of ARKHAM HORROR

How this works? Well, you have a virtual room with table. Onto that table you can spawn (load) a physical game (well, virtually), and interact with it like you would do in real life, moving pieces around, chuckling dices, setting game tiles, shuffling and playing cards from your hand, flipping and tossing stuff... And you do this using mouse and your keyboard. Controls are very intuitive and easy to use once you get accustom to them. Game has a good tutorial.
By subscribing to workshop mods you will get games, and there is like 6000+ games in the workshop when I last check, with new games been added on the dally basis by people from the community (me among others).


GAME OF THRONES the board game[/I]

You will find many new and old games, and for those that like board and card games, names like Legendary Encounters, Warhammer Quest, Mansions of Madness, Cthulhu Wars, Lord of The Rings LCG, Shadows of Brimstone, Bloodborn, Relic, Talisman, Blood Rage and so on, will be familiar... All these games, and many more, I have played, but one thing that really engaged me with TTS is an ability to mod.
Now, as I said, many people are making mods of existing games, but when I saw I can make MY OWN games with this 'tool', that's were TTS became much. much more fun to me.

Now, game also has a global chat where you can find people to play with, but sometimes you can also find game devs online, and when I said that they listen to their community I wasn't kidding. They actually implemented a thing I suggest while I was talking with Kimiko (the main dev of TTS) and that is, for me, quite amazing. They update their game regularly adding and tweaking their product, and you can see that it's their love child.


X-COM the board game

Since many times people asked me: but what about griefers? Thing, where you can have someone connect to your room and toss things around and mess up your game sounds bad, but reality is different. Yes, a troll can enter your server and mess things, but you can ban him (blocking him completely) or kick him out. Game has a rewind option and one or two clicks undo any damage in seconds, also you can always lock your room or seats so you can talk with people first (yes, game has built voice chat).
So, no big deal.


Miniatures game, X-WING

Now, I must say some negative aspects also. One, and the most prominent is the current net code. Devs are still tweaking things in that segment, and before it was much worst, but depending on your location and internet connection, you might be passed through proxy servers which will make your ping high. But, since the game is not about who has more latency (it's not a FPS game), you don't even notice. Anyway, had to be said, since a bad internet connection you have might lead to disconnecting mid games, which is a real problem.

Other thing is, for game to truly shine you have to have some good friends. And i mean people that are willing to spend a good hour of two engaged in the game, and not to leave before you finish or flip table in rage that they have lost. XD

Anyway, those are the main things about TTS. If you have any question ask me, I have spend like 1000+ h in TTS so far, so I can help you if you ever decide to buy this game. Price of 20 bucks is really worth it (and game is regularly on discount), since you are not baying one game, you are actually baying thousands and thousands of games you can play.

There is a quite strong D&D community, wargames community (Warhammer 40K), people that sometimes even make Chess tourneys. So, check it out, if you are geek like me. ;}
You mean you game doesn't work with more than 4 ppl connected?
Well, that is strange... I have played with 8 ppl in a room without any problems.
But, also, when I have hosted my game with 6 ppl, they had a big lag. Not unplayable, but certainly annoying. I guess it really depends where you are and how good is your internet connection.
Sometimes you need to find a guy from the group that can host games for large amount of ppl.
Me, personalty, rarely play with more than 5 ppl in a room, so haven't had any big problems.

That's why when groups are looking for players they tend to stick to people with same time zones, and that are close together.
I mean, I have played a game with some dudes from AU, bit every time, it was like 400 ping for them or for me. I don't even want to tell you how large ping is when you play with someone from China, lol.
Last edited by 8OJ4N; Aug 23, 2016 at 11:01 AM.
Ah, yeah. If you are from AU, it is really bad.

I usually play with people from EU or US. So, never had a game where ping/lag was affecting a game that much.
Did I forgot to add that you can make your own games with this program?

I've made 17-teen so far! And still making new prototypes!
Idk, that is strange to me too since there are more and more rooms with large number of players. ppl play werewolf, Secret Hitler, D&D, always in rooms of 6+ players...
I can't speak in numbers or anything since I really don't know, but my buddies that I gathered during the beginnings of TTS are still playing it. And I mean ppl from the time when you couldn't even host if you don't port forward.
Thing is, ability to play ANY board game for free (well, you do have to pay 20 bucks for the TTS, but still, beats paying over 100+ $ for various board games) is just too strong to let go, and if the devs have not work from patch to patch to improve TTS I'm sure they would leave the community and the game.

What I did noticed is the large number of game designers (some of them even very popular) coming into TTS to make prototypes for their games, since they noticed that they have everything a board game designer needs: short time to push the alfa-project on the table and large number of blind testers from the community and random ppl online.

TTS is becoming more and more popular which is good, but also I'm wondering, will this popularity make trouble for the game devs, since the fact that you can play all those games (almost all of them are copyrighted) without the need to pay the buck is a bit disputable.

Some game mods have been taken down due copyright claims, but many linger since large companies either don't know about TTS or they don't understand how it's impacting them (or maybe just don't care). I mean, look at the Destiny game, new FFG product with Star Wars licence, is already available as a mod in TTS, and it was just shown on this year Gen-Con! Mod came to TTs before the actual game shipped to shelves. LOL
Last edited by 8OJ4N; Sep 27, 2016 at 05:29 AM.