Toribash
Awesome update, the gameplay is nice, and the huge amount of ships make it feel like it's about the highscore.

This game gets my A/10, grats.

Also I love the upgrades and the pixel art.
Last edited by pusga; Oct 29, 2012 at 08:52 PM.
oh yeah
Hang on a little longer, there's not all that much left to do! Allow me to list it down:
- Dash and Frontal Damper skills
- More details on skill menu
- Access to the skill menu for normal dudebros
- Levels 11-14

Those are the necessities, anyways. Optional things if we finish quickly:
- Options menu
- Proper difficulty selection (with more difficulties)
- Conversion of music from MP3 to something nicer so volume can be changed in-game

So yeah, boss not planned for this version. SO MUCH SPRITEWORK.

Anyways, to reply to you concern about saving, i realized how silly level selection was when i also realized how much time i spent on making sure the player wouldn't have to grind. Chartle and i then came to the conclusion that saving in general was super clunky to work with, and since it realistically won't take much more than 30 minutes to get from start to end, it's quite limited how much progress you'll lose anyways. Besides, removing saves might actually improve the longevity. :U

also yeah spread super is a thing of glory hee hee

@pusga: Thanks broheimtulator! And speaking of which, we gotta figure out a way to do some high score shizzle, because otherwise there's not much sense in having points at all.

@JellyNinja: Awesome, i'm glad you're looking forward to it! c:
<Blam|Homework> oiubt veubg
various places to find me lol
Correct, i can't export for Mac with this program, and i don't care much for spending 80€ on getting the Studio version.

Anyways!

guys

guess what

DOWNLOAD RIGHT THE FUCK HERE

That's right, Angry Laser Space v0.6 is out now, and it's a biggie! Let's see if i can remember all the things:
- Improved GUI all over the place (except the Badges menu, but that whole functionality needs an overhaul)
- New skill system with plenty of accompanying gameplay features (note: current skill point acculumation rate is temporary, it'll be slower later)
- Numerous tweaks here and there
- Expanded difficulty system (mouse over the difficulty text for details)
- Added levels 11-14 (13-14 by Chartle, bless 'im)
- Now runs at 60 FPS rather than 30

And aaa probably more things i forgot, but hey, you'll find out soon enough.
THINGS TO NOTE:
- DASH BY DOING A HALF-CIRCLE BACKWARDS. (as in ASD for a dash to the right and DSA for a leftie)
- Slowdowns may occur during crowded moments.
- I forgot to remove the level skipping function in level 1 but i am too lazy to remove it now so yeah.
- Music in levels 11-13 is indeed recycled, we're contacting a musician ASAP.
Last edited by Shook; Jan 19, 2013 at 01:51 AM.
<Blam|Homework> oiubt veubg
various places to find me lol
this looks AMAZERIFICLY EPICSAUCE. Will download and play.
<BISH> kick chan my modes are moving on their own~
<Shook> FLAGGOTS
Yeah, it truly is, but I can't get past level 3 :/. He was planning to put the finished version it on greenlight but now there is a fee for it.

But that's besides the point, this game is THE BIZNASTY SHITTASTIC WONDERIFIC AWESOCOOL MEGAMUCHO EPERIFIC GAME THAT EVERYONE SHOULD PLAY!
<BISH> kick chan my modes are moving on their own~
<Shook> FLAGGOTS
Yeah i'm that guy, i'm surprised anyone even remembers me by now. I'm glad you like my mods, though! c:

@boStaff: well the thing is

well

I already have a musician on it. I really appreciate your offer, however, and it's entirely possible that i might yet need it in the future!

@isaac: Yeah, it's pretty fun to look at the very first pre-pre-pre-pre-pre-alpha screens and compare them to the more recent ones. I mean look, here's the very first screenshot i ever took of it!!



I dare say i've progressed a bit beyond red boxes. :U

@ManlyPotato: Mucho gracias amigo (i can't speak spanish)! And yeah i was thinking about it, though that price tag is off-putting. We'll see how it goes, i've previously been contacted by a PR(?) guy who basically said "ey bro if you need help with publicity just ask me!" (Alex Poysky, if the name rings a bell, real nice chap, he inspired me to get back to work on this).

@Regent: Thanks man! I'm glad you like it!

also now for some NOOZ



Red sentries are a reality, and a harsh one at that. I did tone down their firepower from the red blockfaces though, if they shot that much they'd be TOO powerful. Also!



THIS HURTS YOU
<Blam|Homework> oiubt veubg
various places to find me lol
:O You are still working on it? Noice, so since I'm a derp, where is the spot where you put the latest downloads?
<BISH> kick chan my modes are moving on their own~
<Shook> FLAGGOTS
I have to say, really digging the new artist working on the music.
<BISH> kick chan my modes are moving on their own~
<Shook> FLAGGOTS