Toribash
Oh yeah i forgot to post the laser splinter disco party here!!



And on the note of disco party...



Additional rave party acquired. All laser shots (read: ALL, including fragments and your own shots) now have a snazzy glow, which, in the case of a wall of red lasers, can be scary and awesome at the same time. And guess what? It still runs more smoothly than pretty much every preceding version! :o

Oh, and Chartle added a tutorial, which showcases all the necessary things you need to know in a scant few minutes. Except dashing, but we'll get to that. The third boss is still being tweaked, but let me tell you, it is a VICIOUS motherfucker, because it sports an instant kill attack that is rather difficult to avoid. Let me repeat that: HARD TO AVOID INSTA-KILL ATTACK. It's even an instant kill on baby mode, so be ready to cry berserker tears when you get to face it. ;o

I estimate that this update will be done sometime in August, probably in the later half of it, but as usual, i cannot guarantee anything!
<Blam|Homework> oiubt veubg
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NEW ENEMY ACQUIRED



The Leviathan. This guy will plague you. Colliding with it is fatal for you, and it keeps coming after you until one of you dies. To make matters worse, it also shoots big lasers at you from its tail while on screen, and it's also really quite tough (not as much as the bosses, but still). Basically, it's a very elite mook, and it'll show up in level 16 and onwards, so you get yellow leviathans in level 19. :U

Anyways, that makes the last green mook for this update (once i'm done fiddling with it), so now we just have a few yellows left before we can start making levels. After that, shop upgrades and main menu buffs are next. Once that's done, the update is ready. c:
<Blam|Homework> oiubt veubg
various places to find me lol
Good luck with it, you may be surprised to hear that you're not underestimating the time it takes. :I

@Arglax: It is rather mesmerizing to watch, if i may say so myself, but you'll quickly snap out of it when you realize the kind of threat this guy poses to your health. :U

also YELLOW DEFLECTOR SHIELDS





Those yellow shots CAN hurt you, so at the moment it sucks to be a bullet user against them. :U
In general it just sucks to be up against the yellow Leviathan though, because it moves faster, shoots faster and can take a lot more hits ON TOP OF the yellow shields. Compared to the green one, which can only survive a super shot in the face (and then only one), the yellow one can take two supers to the face with impunity, and every single midsection can also survive one super. It's practically a boss in and of itself, so it probably shouldn't be paired with too many other enemies. ;o

So that, along with the yellow heavy wedge, marks the last mooks that we needed. We're getting pretty far into August though, so i'm no longer sure if we can get the update out during this month, but September is very likely.
<Blam|Homework> oiubt veubg
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If you manage to destroy one of the middle sections, everything behind that section (in the chain) will explode in a lovely chain reaction. It might be a smidge too durable if that didn't happen, because the green has a grand total of 1350 health to be depleted, whereas the yellow has a staggering 2300 total health. For comparison, the first boss has 900 health, and the second has 3000. Oh, and at the moment, the third boss has 5000 health. :U
<Blam|Homework> oiubt veubg
various places to find me lol
Mostly just in the sense that you earn XP for killing enemies, which in turn lets you level up and gets you skillpoints. Really, it's just an alternate shop currency for a different set of upgrades. Calling it RPG-like is probably a bit too generous, although in the finished game there will be a silly story tacked on. :U
Glad to hear you're going to try it though, i hope it won't disappoint!

@Arglax: That seems to be correct so far. ;o
<Blam|Homework> oiubt veubg
various places to find me lol
Yeah, we kind of have to ease people into the game before it goes apeshit on them, because it definitely does go apeshit in the later levels. :U
Also, yes, Game Maker 8.1 is what i've used. It has its quirks, but it becomes really good once you get into the structure of it.

But anyways, thanks! I'm glad you like it, because an awful lot of work has gone into it thus far. It's great to know that it hasn't been in vain, although even if others didn't like it, i've still had a lot of fun with it. c:

also NEWS



New game menu is a thing, thanks to Chartle. I just need to buff up the start buttons visually now, which might turn out to be a monumental task. :I

also more news



WHAT COULD THIS BE?
<Blam|Homework> oiubt veubg
various places to find me lol
Thanks man, much appreciated! I can't take all credit myself though, Chartle has been an invaluable partner, and the musicians who made the music also deserve mention for being awesome (and for making the music). <3

@boStaff: I actually do intend to sling it into Greenlight when we're done, despite the cost of it. Not so much to make money, given how it'll be free, but because AUDIENCE! :0 (also thanks for your kind words bromate)

also i bring cool news



OPTIONS AND KEYBINDINGS

This also opens up for persistent achievements, as well as savegames that don't glitch the fuck out.
<Blam|Homework> oiubt veubg
various places to find me lol
Yeah, it really has gotten a long way since red boxes in a black void, hasn't it? Been pretty slow though. :I
Regardless, really glad to hear you like it! With some luck, you might like v0.9 even more, hee hee.

and you know why?

because



music

Well, not sure if we'll get all the music ready for v0.9, but definitely for v1.0, otherwise it's not v1.0. :U
<Blam|Homework> oiubt veubg
various places to find me lol