Toribash
Hmm... I liked this replay, you have improved a lot since I saw your last replay, which was quite some time ago. nice job
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[u]Ultimate | Team Shit-ido | National GayTerrorist Club |Photoshop Corp.
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I loved this replay alot, more or less because I love stylish dms and stuff
the opener was really spinny and cool I didn't really enjoy the split cant really explain that though.
love your replays and love watching them
Originally Posted by Lom0 View Post
I think that you could have thrown the cluster of the torso at the legs.

Your wish is my command.

I'd like to give a big thanks to Kitten who showed me how to skeet it properly and I'd never boom it if it weren't for him.
Attached Files
Defictionalization final.rpl (277.2 KB, 47 views)
'u'
I don't when I edit it.. :v


Edit: Oh ok found the problem, apparently when you edit with 4.4 it sometimes makes uke's joints all red.
After editing without the red bug I only got two.
'u'
Originally Posted by ZeTo View Post
Edit: Oh ok found the problem, apparently when you edit with 4.4 it sometimes makes uke's joints all red.
After editing without the red bug I only got two.

was just about to say that. got the same glitch on a newer version.

anyway, replay was good. split and opener felt a bit too common for me though.
everything else was well executed but didn't blow my mind. skeet was pretty cool even if it didn't boom.
oh yeah
Well that fucking sucks. Never skeetboomed in my life and now I do it because of a bug. (o(
Ty pusga
Don't have to accuse me of hacking tho, d3.

Edit: Here's the final final version. ._.
Attached Files
Defictionalization final edit.rpl (293.6 KB, 55 views)
Last edited by zeto; Jun 8, 2013 at 10:26 PM.
'u'
Lol4.4sotroll
Well, may aswell CnC while I'm here.
The opener was nothing new, seen different forms of it over and over. (Meaning some transition, then into the horse stance)
I liked the look of the split, you gave it enough distance to show how fast and how powerful the kick could be. But, try to place yourself in a more suitable position so you can transition out of the kick fluently and easily.
The flow change was quick, but it didn't really flow in well with the whole beginning of the replay.
The next kick is pretty basic, nothing special. Good aim on it, though.
The punch to decap Uke was a bit basic aswell, and I think you could've made that punch stick out a bit more to give a better destructive view.
The torso ground impact was alright, dismemberment wise. However, you didn't really direct the viewer's eyes to the ground impact. I, actually, had to watch the replay twice to check what you did. If you wanna make something stick out and not look bland, you have to make it obvious. Not like, knowing when someone is going to do a kick, no. Obvious as in waving the piece around as if you're going to do something with it and then slamming it into the ground.
Anywho, the skeet was alright, setup was okay. Good job aiming it. The angle and position on those legs look killer.
Overall, this replay was decent, but you need to work more on visual aspects and style than destruction.

Edit - Sorry about the accusation. :c
I didn't think a new version of TB could add in a DM or didn't know what else could've caused it, so, hackingz.
But, yeah, I'll see what's up in 4.4.
I'm still on 4.2, y'know.