Toribash
That's not a mod. I hacked the replay with notepad.
I could use some CnC on the new replay though :L
Last edited by jisse; Jun 7, 2013 at 06:25 AM.
The opener and the manip were great. I loved the flow and speed but the grab really killed it. You didn't make the kick "worth it" either. The split was nice but I didn't like how you used the same grab for both hits. Skeet was fast and looked cool even though you got no dms out of it, nice ending.
Good to see you make replays again.
(╯°□°)╯︵ pɐǝɹɥʇ ʎɐldǝɹ
You should know by now that I bash grabbing for the first hit, but that was actually really cool because it flowed perfectly.
Then you used the same grab for then next hit, but once again I don't even care because it actually looked really good. Skeet blended very well with the rest of the replay, but I was expecting a dm.
oh yeah
Well, the actual movements coming from your side looked nice, but the manip itself wasn't so amazing. The hits could've been cleaner. When you did that little spin, your legs were kinda stiff.
Ehhh, grabbing on a manip isn't something I'd prefer you do. Also, the position you put yourself in looked strange; and once you grabbed onto Uke, all that flow stopped and you sort of got stuck in that position for a bit. Make your grabs flow in with your movements, not suddenly stop and jerk you. It doesn't look pretty.
The kick was messy, and it looked a bit dull. Your body positioned such a way didn't look so good. The next kick had potential to make more DMs, but the overall look of it was alright. The kick was a bit stiff, however.
The skeet's speed was cool. Although from such a short distance, it's not really impressive. Try to add in more flare by making it a DM skeet. Although, the way you threw it made you twitch a bit. Also, don't grab on a skeet. If you want, just grab for one frame, then ungrab the next.
Overall, this replay wasn't anything new, and it was below your usual standards. It was pretty okay, but needs work.
Last edited by Kiza; Jun 9, 2013 at 09:11 PM.