Toribash
Original Post
Toribash 3.84 Beta 5
Toribash 3.84 Beta 5

http://www.toribash.com/tb_b5.exe - Windows


* Physics caching
Ghost and replays in multiplayer are played back from a buffer instead of calculated using physics. This is much faster.

* Chat cache /opt chatcache 0|1|2 (0=off, 1=ATI, 2=Software)

* Camera options
1 - Default Cam
2 - Free Cam (press shift+2 to enable Free Orbit Cam, press shift+2 again to toggle targeting sphere)
3 - Uke Cam
4 - Tori Cam

* Camera keyframes are saved in replays
k - start keyframing
Shift+k - clear keyframes

* Camera has a bit of decay on the movements.
* Fixed position of bounty messages
* Autoupdate shouldn't crash the client. This was a big problem on the OSX version and more seldom on Windows.

* Tutorial Changes
- 'Toribash Tutorial' now covers mousewheel and hands (does not cover 'L' button)
- In 'Challenge Uke', Uke will pull off his moves even if the player reconfigures Uke's joints
- New moves for 'Advanced Tutorial' and 'Challenge Uke' are still open to suggestion

* Mouse reverted back to 3.83 style

Don't post bugs if they are mentioned here in the main post!!

Known bugs:
- Speedometer/Altimeter don't work in multiplayer
- ToriShop Uke ghost problem
- Aikido Mod not reset when doing Fight Uke -> Torishop -> New Game
- Bumpmaps doesn't load textures in shader mode
- Changing game resolution causes game to shut down
- No auto-resolution for Full screen
- Shaders running slower than before
- 4000+ frames replays don't save
- Incomplete saving of replays that are not edited - [FIXED]
- Russian characters show up as "?" - [FIXED]
- Ghost doesn't refresh with scripts that update joints

- White quad that blocks out the screen (should be fixed, but if found, include in your report the chat cache used and how the quad appeared)
- If you are getting the white quad often, either /opt chatcache 2 (shouldn't create the quad anymore) or press tab to clear the quad

Fixed bugs from beta 4:
- No grabby hands in replays [FIXED]
- No grip sphere in replays [FIXED]
- No fractures in replays [FIXED]
- Next/Prev replay and auto replay doesn't loop properly [FIXED]
- Ghost fades to white against dojo/background textures [FIXED]
- Fractured Knee + Hold All bug [FIXED]
- Cached chat does not refresh when switching between cache modes [FIXED]
- Multiple tb.exe running if you close and open a couple of times [FIXED]
- Tutorial joint indicators block ghost [FIXED]
- Tutorial joint indicators at wrong position [FIXED]
- Tutorial custom joints recolored [FIXED]
- Tutorial 'L' button not disabled [FIXED]
- /opt autoupdate 0 works [FIXED]
Last edited by hampa; Jan 18, 2010 at 08:33 PM.
Originally Posted by Jan_miguel View Post
err i think this is good or not

when playing multi player
and after the match the replay gives a 30 fps on my laptop
but when normal viewing of replays (setup->replays)
i only gives me 17 fps
all i want is a straight 20-30 fps to everything
instead of just multi player replays


edit:
never mind its only fast when 2nd replay is done
so i'll just press wait for whole frames to finish to get nice fps on replays

Caching is only on for multiplayer.

Editing and caching doesn't work together.. that is the reason it is turned of in Single Player for now.
Originally Posted by Jan_miguel View Post
then could you fix it to a straight 25-30 fps?

No, I can't guarantee that it runs at a fixed framerate. That is up to the speed of the computer/graphics card.
Originally Posted by Squirre1 View Post
im sorry but ive been doing some digging and i was wondering if there was a way to fix the 3D problem on macs in this version? ive been trying to use it but when i put in/an 1 it crashes. thanks for listening hamps

Put a 1 where?
Originally Posted by BmxR View Post
any linux port?!
thank's devs...

yeah... on the release. not the betas.
Originally Posted by Jan_miguel View Post
then why does my cousin's laptop runs shaders even if its just plain windowx XP and not a mac :|

while we have the same
Intel 950 and above

but i dont know why hes shaders works and mine doesn't :|

What does stderr.txt say?
It's driver dependant. Intel 950's don't have hardware vertex support, but some drivers provide software emulation.

Last I checked there was 1 driver for Vista that claimed to have working shader emulation, but even then it's not guaranteed. You can thank OEM manufacturers for that.

*EDIT*

Seems people are still confused about the whole shader hardware thing. I'll re-write & update the FAQ to clear things up when I've got 5 mins.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Originally Posted by Zas32x View Post
3. My friend has another glitch (doesn't happen to me). When he switches the active window and then switches back to toribash the screen glitches.

That can be fixed by unticking the 'Disable Graphics Reloading' option. It means if you switch active windows the game will go blank for a second or two, but it will redraw everything correctly without glitches.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Originally Posted by Gynx View Post
Yeah, example below.




Too...Many...Question marks!!!
RIP [duck] Aug 28 2011 - April 20 2020