Toribash
It is messy, but it's no heap of shit.

Well.. Maybe a little.

I love the way you reduced uke into a pile of meat chunks in a short time frame.
Thanks Spry, you know more about destructive replays than me, so I'm glad that you said that the speed was a good thing.



A wild replay has appeared...
Attached Files
Grindstone.rpl (134.6 KB, 62 views)
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Wow, That is a really spinny amazing replay. I appreciate all of your hard work and deication toward this game we call "Toribash". You are truly an inspiration to us all, Notnoob. I love you.

Sweet spins, that's all I can say about the opener.
The first boomhit looked weak to be honest.
I liked a lot how you kept the flow between the first and the second boomhit.
The boomhit itself was pretty great.
The final dm wasn't spectacular, but it was a nice addition to the replay.

I loved the pose just because of the head spinning.
oh yeah
Originally Posted by Echoforce View Post
Wow, That is a really spinny amazing replay. I appreciate all of your hard work and deication toward this game we call "Toribash". You are truly an inspiration to us all, Notnoob. I love you.

fck u echufurse.

Sorry, but I think I belong to Hacks.

Originally Posted by LilTerror View Post
Grimestone was so beast

I actually don't like my own replays much, I think they're too slow.

Glad you liked Grimestone though <3

Originally Posted by Hours View Post
Thats new...
The first boom looked pretty powerless.
Second was awesome.
The last Dm looked abit pointless :/
Awesome pose.


Yeah, the first boom was a bit odd, I tried to get a flawless boom by extending my leg, but it kept going into contact with everything causing selfdamage.

And the last dm was more to keep flow throughout the kick, but yeah... It is useless.

Thanks for the comment.

Originally Posted by pusga View Post
Sweet spins, that's all I can say about the opener.
The first boomhit looked weak to be honest.
I liked a lot how you kept the flow between the first and the second boomhit.
The boomhit itself was pretty great.
The final dm wasn't spectacular, but it was a nice addition to the replay.

I loved the pose just because of the head spinning.

Similar to what Hours said, but yeah. The First boomhit was a bit odd because if you look a bit closer into the replay, I extend my knee 1 frame during the hit and then contract it back.

Thanks as well for the C&C.


Okay... New replay.

Do you seriously need to have a decap in a destructive replay?
Attached Files
Cutthroat.rpl (195.6 KB, 50 views)
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Originally Posted by notnoob View Post

Do you seriously need to have a decap in a destructive replay?

Not really, but decaps have always... um, stood out in replays but that is only my opinion, I can't really tell for others.

Anyways, the opener was decent but it looks like you paused midway or something like that. The way those hits came contact with uke were astonishingly smooth that I had to shift+p to find out what the hell happened. And it was flawless too, which is quite rare in destructive replays.
And now splitcap.

Skeets are mainstream, I'm a hipstercrite.


Also, the baby must be named NoobXII because Roman numerals make everything look good.

AND THE WORST OPENER KNOWN TO MAN.
Attached Files
Punchfest.rpl (124.1 KB, 35 views)
Last edited by notnoob; Aug 11, 2012 at 03:02 AM.
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Thanks I guess.

Okay, this is more of a test for a realism replay and then a destruction replay after the realism replay is done with this kind of movement.

I could do with some ideas and all, because I'm awful at balancing...
Attached Files
Movement or something.rpl (87.9 KB, 47 views)
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